Riptide pro for cinema 4d1/6/2023 ![]() there was a certain process that was generating tens or even hundreds of thousands of "Color Only" materials - basically using materials as a stand-in for a single bitmap texture file. Most people will likely never need to use this set of options ("Special" sub-tab on the "Materials" tab). ![]() New Feature: Added (a special) option to merge "color-only" materials when Importing.That option is still available, but the new deformer offers a bit more control and only loads the 'current' animation frame info - on an as-needed basis (potentially slower if you have slow drives, but can save a ton of memory being used at any particular time). mdd file deformation data into Point-Level-Animation (PLA) keys on the effected mesh. New Feature: "MDD Deformer" added as an alternate.v2.5Īdditional Cinema 4D Release/compatibility changes, Optimizations, bug fixes, etc. ![]() See the Riptide Pro Product Page for details. mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets. The Riptide Pro plugin has been updated to v2.5 and is now available in the downloads section of my site.
0 Comments
![]() Revokes operator status for one or more players. Note: URi is as the code appears in the chat.normal – Do not force or move blocks from source region. ![]() If filtering is done, this only applies to the filtered blocks. move – Move only non-air blocks, and replace them with air-blocks.force – Force moving of blocks even if regions overlap.replace – All blocks are copied as-is.masked – Only non-air blocks are copied.filtered – Only blocks matching tileName is copied.If mask Mode is filtering, the tileName specifies the block to filter on. The maskMode defines how to handle destination blocks, and cloneMode defines handling of source. clone Ĭlones blocks from the cube defined by begin and end into the destination. ![]() ![]()
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |